It’s a nice little scheme spearheaded by one of the most bad-ass villains the series has seen, though standard stuff for Devil May Cry. At the apex of this malicious growth is the newly crowned demon king Urizen, said to be more powerful than anyone ever encountered by our devil hunting heroes Dante and Nero. Suddenly, without warning, a demonic tree-like structure has appeared in the city, absorbing the blood of its human victims to grow taller and taller. It has some issues, for sure, but it’s easily the best Devil May Cry yet.ĭevil May Cry 5 takes place in Red Grave City, some time after the events of the second and fourth games. Devil May Cry 5, thankfully, returns the franchise to a time when it was at its best. I could talk about the franchise history for days, but know it’s been a rough road getting here. The series has been a rollercoaster of ups and downs, and even side swipes that nobody saw coming. I imagine most Devil May Cry fans are feeling a severe sense of whiplash by now. OUR ORIGINAL DEVIL MAY CRY 5 REVIEW WORDS BY JAMES BERICH All-in-all, there’s a decent amount of new content to get through. Outside of the addition of Vergil, there’s also a Legendary Dark Knight mode which throws even more enemies at you and also Turbo Mode which increases the game speed even more (as if it wasn’t already fast enough). He’s practically perfect – translated authentically from previous games – though a few new abilities in which he transforms into V and commands his familiars seem pretty pointless. His Devil Trigger has two modes – one in which he splits off a spectral doppelganger to deal extra damage, and another where he turns into a souped up demon himself to deal massive damage. Returning from Devil May Cry 4 is the “Concentrate” mechanic, which allows Vergil to amplify and augment his attacks when he behaves calmly rather than erratically. While there’s certainly more in-depth thoughts on the cool, calm and collected brother of Dante, it’s obvious that Vergil is a lot more technical than the other playable characters. Vergil is the star of the show here, and he plays almost exactly how you’d expect if you’ve played any of the previous games. You are literally into a level in less than a second or two, and dying sees you return instantly. It’s probably the most impressed I’ve been with load speeds on next-gen yet. I have to say, the thing that blew me away with Devil May Cry 5 Special Edition on PS5 are the load times. It is a pretty game made even prettier by the addition of ray-tracing. Devil May Cry 5 is a game with a lot going on and the constant effects that are flashing back at you through a puddle, or a window definitely don’t go unnoticed. When it comes to the ray-traced visuals, they’re pretty damn nice. I didn’t notice the biggest difference playing in 120 FPS, but again, I’m not a super hardcore Devil May Cry player. I must say, it was a little bit confusing as I was under the impression that high framerate mode wasn’t supposed to be enabled alongside ray-tracing (but I was able to ). There’s also the ability to turn high frame rate mode on or off, which obviously depends on if you have a HDMI 2.1 compatible TV. There’s Ray-Tracing On (Graphics), Ray-Tracing On (Performance) and Ray-Tracing Off. In terms of visual options, Devil May Cry 5 Special Edition offers more variety than anything else that I’ve experienced on next-gen to date. From the onset, it was pretty obvious that even outside of the visual additions, there’s a fair amount of content here that would warrant those that have already played it coming back. I’ve never been hugely into Devil May Cry, but I was excited to jump into Devil May Cry 5 Special Edition as it’s one of the only PS5 games at launch that supports 4K/120PFS and it also has super tasty ray-traced visuals.
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